Weapons are the crux of the build, the Shenlong's Spirit class set boosting damage of primary skills by 2% for every point of Spirit the Monk has.
Monk Raiment build too squishy. Monk. I seem to die the moment I dash into the fight. I have spirit guards and string of ears but I still die instantly. I also use.
raiment/shenlong. by boomshakas last updated Nov 27, (Season 19). Seasonal. Solo. BBCode Link. Edit. Delete.
Starter build for fresh Level 70 Monks that uses the Raiment of a Thousand Storms set. Updated for Patch and Season
Starter build for fresh Level 70 Monks that uses the Raiment of a Thousand Storms set. Updated for Patch and Season
raiment/shenlong. by boomshakas last updated Nov 27, (Season 19). Seasonal. Solo. BBCode Link. Edit. Delete.
Monk sets: Raiment of the Thousand Standard Build. Raiment of a Thousand Storms (STANDARD). Items, Skill & Rune. Head.
Hey monks, I recently got a mediocre primal vengeful wind to drop with Dex, Vit, and Spirit regen and would like to use it in my SWK TR build. My question is.
Weapons are the crux of the build, the Shenlong's Spirit class set boosting damage of primary skills by 2% for every point of Spirit the Monk has.
Monk sets: Raiment of the Thousand Standard Build. Raiment of a Thousand Storms (STANDARD). Items, Skill & Rune. Head.
This site works best with JavaScript enabled. Critical Hit Damage. The main version of the build works on the synchronicity between the Raiment of a Thousand Storms class armor set and the Shenlong's Spirit class weapon set.
Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Simplicity's Strength.
Way of the Hundred Fists. Way of the Hundred Fists's damage turns into Cold. Vigilante Belt for cooldown reduction is always helpful as well. All secondary priority affixes should focus on Spirit generation or maximum Spirit total.
For Bracers, Nemesis Bracers work for speedrunning as usual, though for higher Rifts the use of Spirit Guards would be a better option.
Epiphany Desert Shroud. Help Register Sign In. This effect stacks up to 15 times. Air Ally Active: You gain Spirit. Shenlong's Fist of Legend.
By itself it acts monk raiment build a quick heavy heal effect for when the Monk is in a tough spot, but the monk raiment build effect gives Way of the Hundred Fists an extra 14 Spirit generated per hit for 5 seconds afterwards. An alternative version of the build sacrifices the damage bonus of Shenlong's Spirit for more utility, and another for more sheer attack speed.
While the Insight rune for up to 45 Spirit monk raiment build second generation is a viable option, the Monk does need some defensive resilience with the build, and Epiphany is by and far the best way to do so. The key to the build then is to maintain as much incoming Spirit generation via supported passive generation and overwhelming attack speed for Spirit Generator primary skills to keep refilling the Monk's Spirit pool and offsetting the depletion.
Gogok of Swiftness. Sweeping Wind's damage turns into Holy. Band of shuffle blackjack Rue Chambers.
Dashing Strike. To post a comment, please login or register a new account. Gain 14 additional Spirit from Spirit generating attacks monk raiment build 5 seconds after using Breath of Heaven. Resource Cost Reduction and Gold Find aren't applicable to the build.
Mystic Ally Air Ally. For lower Rifts, it may be more viable for use monk raiment build Bane of the Trapped due to the damage all being in melee range for the build, but for higher Rifts and pushing the Bane of the Stricken is definitely the way to go with suitable attack speed.
Full 6 piece Raiment of a Thousand Monk raiment build class set, with a Diamond in the Helm, all Emeralds in the Torso, and either all Emeralds in the Legs for offense or all Diamonds for elemental resistance.
Life Regeneration.
Sweeping Wind. Dashing Strike's damage turns into Fire. Mystic Ally grants an elemental clone of the Monk to deal supplemental damage, the Air Ally rune making that Physical damage and granting the Monk passive 4 Spirit per second generation, the activated effect granting Spirit instantly. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Exalted Soul. Legendary Amulet. Legendary Gem Secondary Stats Each attack you make against an enemy increases the damage it takes from your attacks by 0. Spirit fuels your defensive and offensive abilities. Mystic Ally. Breath of Heaven Infused with Light. Breath of Heaven. Beacon of Ytar. Infused with Light Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. Flying Dragon. While Breath of Heaven is capable of healing nearby party members as well, the build's sheer reliance on mobility makes it ill fitted for group play. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Traveler's Pledge is a more viable option for offense as the build's improved use and reliance on Dashing Strike for mobility makes better use of the stationary damage bonus, at the offset of less use of the mobile damage reduction. Belt options are all offensive focused, Witching Hour is a well rounded option while Kyoshiro's Soul keeps Sweeping Wind constantly active and at maximum stacks, as well as having a unique damage affix to boost its offensive utility. Posts Quoted:. Life on Hit to benefit from all that attack speed, Area Damage to round out damage ability. The main two damage skills are supported by skills with support effects to the purpose of increasing and maintaining as much constant Spirit generation as possible to prolong the full viable damage bonus from Shenlong's Spirit, mainly used to supplement the used primary skill damage of the build since the damage of Dashing Strike by itself is already significant, aiming to balance out the damage potential between the two for maximum effect. Combined with the Monk's staggering attack speed, it can almost instantly refill the Monk's Spirit pool from zero all the way back to maximum, at times completely resetting the Shenlong's Spirit depletion effect. Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for - Life. Fists of Thunder. Inner Storm As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Dashing Strike Radiance. Mantle of the Upside-Down Sinners. Way of the Hundred Fists Windforce Flurry. RapidFist Monk 2. Bane of the Stricken. Hellfire Amulet. This would in effect make Dashing Strike a two hit skill instead of just one hit, albeit one able to still hit multiple targets as the Monk dashes through them. Scales of the Dancing Serpent. Nemesis Bracers. Critical Hit Chance. Passive: A mystic ally fights by your side. Reapers Wraps are a last option given how much the build relies on keeping as much Spirit generated as possible at all times. Maximum Resource. However this incurs a loss of normal passive Spirit generation and a loss of 65 Spirit per second until empty. Shenlong's Spirit is where the overwhelming Spirit generation comes into play. Swapping passives isn't recommended, though adding via a Hellfire Amulet is encouraged.